Hello and welcome to 1985 Arcana! A place where I (Jeremiah) work on creating new and interesting rules for DnD 5e. Here we’ll release new playtest material for everyone to download and test out. If you like it, let us know in the comments. If you think we need to make any changes, where happy to hear them! This is meant to be a collaborative project between 1985 Games and our community.
Archery 1.1
Expand your archery options in this installment of 1985 Arcana. This playtest document presents new rules for arrow types and an additional fighting style for short bows. All ideas presented in the document stem from history or historical stories.
We’ll release a playtest survey soon. When we do, please let us know what you think of these options. Your feedback can help us better the rules, and may end up in future products!
This Is Playtest Material
The DnD material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your DnD campaign but not refined by full game design and editing. They aren’t officially part of the game and aren’t created by the Wizards of the Coast team.
2 comments
That’s a good idea, Jonathan, I like where your heads at.
Cool stuff, but I suggest making the Athir arrow’s max range equal the weapons short range as the wire causes a LOT of drag on the arrow. There is a great Shadiversity video on this.